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STS Sauter Training & Simulation SA

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    SimulTrain®

    SimulTrain®

    SimulTrain® is a multimedia project management simulation which allows the trainees to experience – within a few hours – typical situations and challenges encountered in most projects.

    Various multimedia-driven interactions create a stressful but realistic project environment

    An opportunity for practicing (not only planning) and execute a project

    Integrated feedbacks allow learning from their own mistakes

    Simultrain integrates all factors of project management, including the human factor

    ↗ Play video
    For years, we have successfully integrated SimulTrain® by STS into our Master's in Project Management program. This dynamic and versatile tool, as an online project management simulator, transforms the learning experience with its realistic and fast-paced environment for acquiring essential competencies. By immersing participants in the role of a project manager, it actively fosters teamwork and leadership skills. The effectiveness of SimulTrain® is evident in exposing students to real-world projects, enabling decision-making under pressure, and facilitating impactful reviews—all without career implications. Undoubtedly, it has contributed to improving our learning methodology and increasing our students' satisfaction
    At the Université du Québec à Montréal, we have used SimulTrain in my "initiation and planning course" for graduate level in project management. The experience was excellent. The students show a high level of enthusiasm, and they enjoyed using the dynamic environment to test some of the main concepts that they have learnt during the class. We also did a little competition among student groups, which made the learning experience fun and exciting. All in all, I believe SimulTrain is a great tool to reinforce project management learning experience in both academic and practical domains.

    Delivery

    Languages

    SimulTrain® is available in more than 22 languages.

    Delivery and duration

    SimulTrain® is an instructor-led serious game – “played” in an on-site or virtual classroom with groups of 3-4 people

    The simulation lasts for about 7 hours including the phases of planning, execution, and debriefing. In most cases, the simulation is split into two parts over two days and combined with other learning activities such as company-specific case studies.

    Introduction for trainers

    For trainers who wish to use SimulTrain®, STS organizes initiation sessions “Discover SimulTrain®” of approx. 2 hours per web conference.

    Introduction dates - CET Time

    Audience

    Project managers learn to apply their knowledge and review their decisions with the help of an experienced trainer.

    Junior project managers learn how a project is to be planned and executed.

    Senior project managers can review their way of doing project management and challenge themselves to new perspectives.

    Prerequisites

    1

    Basic knowledge about project management.

    1. Basic knowledge about project management.

    Learning objectives

    With the help of the project management simulation, participants will be able to:

    Plan project resources

    Use project management tools

    Control the progress of a project

    Make team decisions, also in stressful environment

    React properly in typical situations of project management

    Methodology

    With the help of SimulTrain, the project manager can make all the mistakes while planning and executing a project and learn from these mistakes. They immediately see the consequences of the decisions they make.

    In teams of 3 to 4 people

    Learners play the role of the project manager

    The teams have to plan and execute a typical mid-sized project

    Furthermore, they can track the evolution of the costs, the schedule, the quality as well as the human factors.
    Full of multimedia interaction, SimulTrain® provides the teams with phone calls, emails, and voicemails to create a realistic and stressful environment – just as in real life. Therefore, learners experience stress and working under pressure

    Content

    1. Project planning
    2. Resource allocation
    3. Project execution
    4. Decision making
    5. Measuring and project controlling
    6. Reporting
    7. Team management